Abstraction (การสรุปทั่วไป) คือการ แสดงเฉพาะสิ่งที่จำเป็น (What) และ ซ่อนรายละเอียดการทำงาน (How) ให้ผู้ใช้ไม่ต้องรู้ Implementation Details
ระดับของ Abstraction
| ระดับ | คำอธิบาย | ตัวอย่าง C++ |
|---|---|---|
| 1. Physical | Hardware Level | Registers, Memory Addresses |
| 2. Logical | Data Structures | Array, Linked List, Vector |
| 3. View/Conceptual | Abstract Data Types (ADT) | Stack, Queue, Map Interface |
| 4. Interface | Class Interface (Public Methods) | Class with Pure Virtual Functions |
Abstraction ใน C++: Abstract Class & Pure Virtual Functions
#include <iostream>
#include <string>
using namespace std;
// Abstract Base Class - Interface
class Shape {
protected:
string color;
public:
Shape(string c) : color(std::move(c)) {}
// Pure Virtual Functions = Abstract Methods
virtual double area() const = 0;
virtual double perimeter() const = 0;
virtual void draw() const = 0;
// Virtual Destructor (จำเป็น!)
virtual ~Shape() = default;
// Common functionality (Non-virtual)
string getColor() const { return color; }
void setColor(string c) { color = std::move(c); }
};
// Concrete Derived Classes
class Rectangle : public Shape {
double width, height;
public:
Rectangle(double w, double h, string c) : Shape(std::move(c)), width(w), height(h) {}
double area() const override { return width * height; }
double perimeter() const override { return 2 * (width + height); }
void draw() const override { cout << "Drawing Rectangle [" << color << "]" << endl; }
};
class Circle : public Shape {
double radius;
public:
Circle(double r, string c) : Shape(std::move(c)), radius(r) {}
double area() const override { return 3.14159 * radius * radius; }
double perimeter() const override { return 2 * 3.14159 * radius; }
void draw() const override { cout << "Drawing Circle [" << color << "]" << endl; }
};
// ใช้งานผ่าน Abstract Interface
void processShape(const Shape& shape) {
cout << "Color: " << shape.getColor() << endl;
cout << "Area: " << shape.area() << endl;
cout << "Perimeter: " << shape.perimeter() << endl;
shape.draw();
cout << "---" << endl;
}
int main() {
// Shape s; // ❌ Error: Cannot instantiate Abstract Class
Rectangle rect(5, 3, "Red");
Circle circ(4, "Blue");
processShape(rect); // Polymorphism
processShape(circ);
// Vector of Shapes
vector<unique_ptr<Shape>> shapes;
shapes.push_back(make_unique<Rectangle>(10, 5, "Green"));
shapes.push_back(make_unique<Circle>(3, "Yellow"));
for (const auto& s : shapes)
processShape(*s);
return 0;
}
ผลลัพธ์
Color: Red Area: 15 Perimeter: 16 Drawing Rectangle [Red] --- Color: Blue Area: 50.2654 Perimeter: 25.1327 Drawing Circle [Blue] --- Color: Green Area: 50 Perimeter: 30 Drawing Rectangle [Green] --- Color: Yellow Area: 28.2743 Perimeter: 18.8495 Drawing Circle [Yellow] ---
ตัวอย่าง Abstraction แบบง่าย (Data Abstraction)
// ADT: Stack Interface
class Stack {
public:
virtual ~Stack() = default;
virtual void push(int x) = 0;
virtual int pop() = 0;
virtual int top() const = 0;
virtual bool empty() const = 0;
virtual size_t size() const = 0;
};
// Implementation 1: Array-based
class ArrayStack : public Stack {
vector<int> data;
public:
void push(int x) override { data.push_back(x); }
int pop() override { int v = data.back(); data.pop_back(); return v; }
int top() const override { return data.back(); }
bool empty() const override { return data.empty(); }
size_t size() const override { return data.size(); }
};
// Implementation 2: Linked List-based
class ListStack : public Stack {
struct Node { int val; Node* next; Node(int v, Node* n) : val(v), next(n) {} };
Node* head = nullptr;
public:
~ListStack() { while (head) { Node* t = head; head = head->next; delete t; } }
void push(int x) override { head = new Node(x, head); }
int pop() override { int v = head->val; Node* t = head; head = head->next; delete t; return v; }
int top() const override { return head->val; }
bool empty() const override { return head == nullptr; }
size_t size() const override { /* count nodes */ return 0; }
};
// Client Code - ไม่รู้ Implementation
void useStack(Stack& s) {
s.push(1); s.push(2); s.push(3);
while (!s.empty()) cout << s.pop() << " "; // 3 2 1
}
int main() {
ArrayStack as; useStack(as);
ListStack ls; useStack(ls);
}
Interface Segregation Principle (ISP)
แยก Interface ให้เฉพาะเจาะจง แทน Interface เดียวใหญ่โต
// ❌ Fat Interface
class Machine {
virtual void print() = 0;
virtual void scan() = 0;
virtual void fax() = 0;
virtual void staple() = 0;
};
// ✓ Segregated Interfaces
class Printer { virtual void print() = 0; };
class Scanner { virtual void scan() = 0; };
class Fax { virtual void fax() = 0; };
class SimplePrinter : public Printer { /* ... */ };
class MultiFunction : public Printer, public Scanner, public Fax { /* ... */ };
สรุป: Encapsulation vs Abstraction
| หัวข้อ | Encapsulation | Abstraction |
|---|---|---|
| Focus | ซ่อน Data & Implementation | ซ่อน Complexity, แสดง Interface |
| Question | How? | What? |
| Mechanism | Access Modifiers | Abstract Class, Pure Virtual |
| Level | Class Implementation | Design/Architecture |
| Example | private fields + public methods | Shape interface → Circle, Rectangle |
Best Practices
- Program to Interface (Abstract Base Class), not Implementation
- ใช้
virtual destructorใน Abstract Class เสมอ - ใช้
overridekeyword (C++11) ป้องกัน Typo - ใช้
finalป้องกัน Override เพิ่มเติม - Interface แยกเล็กๆ (ISP) ดีกว่า Interface ใหญ่โต
- Prefer Composition over Inheritance เมื่อเป็นไปได้